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Someone asked me why the pools in blockchain games keep getting emptier the more you play... I don't want to get too academic, so simply put, it's "too fast to release, too hard to produce." Every day, a bunch of tokens/items are generated, while the consumption side only involves a few upgrades. When inflation kicks in, everyone just wants to sell quickly, turning the pool into a dumping ground, and the more they fill, the more it leaks out. The most critical issue is that the incentive design initially looks quite attractive, but as more people join and the output skyrockets exponentially, the price can't hold up, and the sentiment crashes before the data does.
Recently, I also saw news about some regions increasing taxes, tightening or relaxing compliance, and discussions in groups about deposits and withdrawals becoming more cautious. When these expectations change, players tend to prefer "cash out first," which is very damaging to blockchain games that rely on continuous buying to maintain balance. Anyway, I now focus on whether the consumption in blockchain games is a real necessity and whether it can be synchronized with output; otherwise, no matter how lively it gets, it’s just a passing trend.