If I could only keep one habit: before each interaction, I review how the project's tokens are issued, how they are used, and who is taking them. If I don't understand it clearly, I just treat it as nonexistent. Airdrops are the easiest way to make people both afraid of missing out and afraid of being exploited; in plain terms, it's trading time and transaction fees for uncertainty.


Right now, I prefer fewer interactions rather than stacking meaningless operations just for the sake of "potential."
Recently, the collapse points of inflation + studio + token price spiral in blockchain games have become even more obvious.
The more they rely on user acquisition and token issuance to survive, the more they get carried away.
Anyway, I prefer to be a bit slower; interactions should have a reason, or just skip them.
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