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Recently, when I’ve been looking at a few blockchain game pools, it feels just like how I used to care for my plants: the moment the output starts, it just pours out nonstop; once inflation doesn’t get checked, the rewards grow thinner and thinner; and in the end, everyone only stares at how much they can sell today—nobody is really playing. Plainly speaking, the pool isn’t killed by outside forces; it’s because, from within, they crank the coin like tap water and open the faucet wide—so the ground gets soaked and rots.
Now once again, people are talking about modularization and the DA layer; the developers over there are quite excited, but users are completely baffled: what does any of this have to do with me… I’m the same—I hear it and it sounds very high-end, but when you get back to blockchain games, if the economic model only relies on “continuous printing” to keep demand going, no matter how strong the underlying layer is, it can’t fix it.
I’m more like someone who waters in slow, split batches, rather than pouring the whole bucket at once; when I see inflation pressing output down, I’d rather participate less, and leave some patience—waiting for it to naturally move into a rhythm where it can breathe.