Actually, everyone understands that the collapse of the chain game pool is mostly not because "no one is playing," but because production is too smooth and inflation is too silky... These days, I’ve been bridging back and forth between two L2s and found that the reward tokens for the same game, cross-chain selling pressure, almost follows the token issuance rate: the more actively produced, the faster people move to sell. To put it simply, you think you're mining gold, but you're actually helping the project issue inflation. Now there are a bunch of testnet incentives and token expectation discussions, and people in the group are guessing every day whether the mainnet will issue tokens. I only look at one thing: whether production has a brake, and whether there is genuine demand for recycling (not just forcing consumption). If not, even with large liquidity, it’s just paving the way for arbitrageurs... For now, I’d rather do fewer trades.

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