Just saw a blockchain game group bragging about "production output" again. My first reaction wasn't envy, but a chill down my spine: if the output exceeds the consumption, the pool is just using future money to buy current people. In plain words, once inflation kicks in, everyone adopts a miner mentality, and selling pressure gets thicker day by day. The project team throws in some sugar (doubling rewards, airdrops, leaderboards), but it's just delaying the crash for a few more days.



Now I only focus on two things when looking at blockchain games: where the tokens come from and where they go. Can the output be supported by real gameplay/consumption? Or is it all just "newcomers entering + pool subsidies"? Also, I check the team wallets and unlock schedules—don't want to be fighting monsters while they’re dumping on a schedule... I got rug-pulled once, and I really don’t want to experience that again.

Recently, modular and DAO layer narrative developers are pretty excited, but users are often confused—it's similar with blockchain games: they talk about architecture in a dazzling way, but when it comes to economic models, it’s still the same cycle. Anyway, I’d rather earn a little less than be the last "veteran player" to take the fall.
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