It’s raining outside and the roads are jammed again, and the coffee I bought has even gone cold in the car… Suddenly I thought of the “pool” in chain games being just as cold: at first, it looks like there are lots of people and the output is flying—then once inflation opens the floodgates, the reward tokens keep increasing as more gets mined, but demand can’t keep up. The selling pressure flows downward like water, and the “profit” in the pool is actually being diluted by itself. A lot of people only stare at the daily output, forgetting to ask one question: in the end, who is going to take these coins? To put it bluntly, if the output doesn’t have real consumption scenarios (not that kind of forced synthesis), sooner or later it’ll just be drawing your own blood.



Lately, developers have been getting excited talking about modularization and the DA layer—of course it’s normal for users to be completely baffled too… Chain games should really make it clear where the money comes from and where it goes, otherwise once emotions swing to an extreme, the turning point will come faster than the rain stops. Don’t follow the trend until the very last second—seriously.
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