Recently, I’ve seen everyone chasing airdrops so eagerly they’re trembling, and I myself have a bit of “interaction PTSD”… The worst isn’t not getting it, but actually receiving it only to get countered: spending a bunch on gas, and the tiny amount received at the end isn’t enough to wipe your butt.



Now I don’t really look at projects for entertainment anymore, mainly focusing on a few “signals”: where the incentives are actually coming from, who will be the first to sell the tokens they receive, and whether there’s real utility to absorb selling pressure. The collapse of blockchain games is actually quite similar to a warning: once inflation kicks in, once studios start entering, the token price spirals out of control.

So I’d rather have less interaction, and keep interactions more diversified—small amounts, fewer approvals, and withdraw if possible; if the narrative gets too hot, I’ll cool off for a night… Honestly, airdrops are just the icing on the cake, not the main course of my asset allocation. Anyway, taking it slow won’t kill me.
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