The set of "daily output" pools in blockchain games, I immediately reflexively want to run when I hear about it. To put it simply, it's like treating inflation as wages, with the front row enjoying the benefits, and the back row buying in to subsidize the front row. The more players there are, the more it feels like stepping on the accelerator and flooding the system; when the coin price softens, everyone rushes to withdraw, and the pool collapses right in front of you. The project team also loves to make empty promises: adding a new dungeon, a new token, new staking... but in the end, it's just opening a few more faucets.



Recently, Layer 2 teams have been arguing over TPS, fees, and ecosystem subsidies. I find it somewhat familiar: subsidies can attract people, but they can't keep them. Ultimately, it still depends on whether there's real demand; otherwise, it's just faster and cheaper ways to drain liquidity. Anyway, I don't pretend to be fooled; I just focus on "where does the output come from, who pays the bill," and if I can't understand it, I just watch as a spectator.
View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
Add a comment
Add a comment
No comments
  • Pin