The easiest point for a chain gaming pool to die isn’t that “nobody’s playing anymore”—it’s that the payouts are just too effortless and inflation is way too diligent… Anyway, you watch your balance go up, but the pool is bleeding out little by little. The reason is simple: every day it keeps spitting out tokens at a fixed rate + everyone goes together to farm, and the demand side only relies on that small consumption from “upgrading / synthesizing / drawing cards.” Once the novelty is gone, the sell pressure will crush the pool flat; after that, they can only issue even more to patch the holes—so the more they patch, the emptier it gets.



Haven’t there been a bunch of testnet incentives and points expectations lately? People in the group have been guessing whether the mainnet will issue tokens. I’m really afraid of this kind of sentiment-driven “early pricing”: when people come in, it’s not to play—it’s to cash out on expectations. Once the production opens the floodgates, the first thing they do is swap out… And yes, gas fees contribute plenty; your wallet’s mindset gets worn down straight away. Money-saving tips? If you really want to play, just keep an eye on whether the consumption mechanism has real, hard demand—otherwise I’d rather have less “daily profit,” and more “staying alive.”
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