Recently, I saw another blockchain game pool collapse. Basically, it’s still the old script of inflation and output: issuing tokens for tasks, piling up the output, and the first thing players do when they get it is sell. The pool is left with only thinner buy pressure and thicker sell orders. In the end, who dares to add liquidity? The project team tries to save the situation with "more rewards," but that just accelerates the money printing. I’ve seen this too many times.



Now, Layer 2 is constantly arguing about TPS, fees, and ecosystem subsidies. It sounds very familiar: once subsidies stop, activity drops, and the data looks like it’s been unplugged. The same applies to blockchain games; the prosperity built on subsidies can easily turn into a production line that generates selling pressure. My approach is still old-fashioned: split positions, take profits, withdraw when possible. The keys are in my hands, for now, that’s how I’ll do it.
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