Smart reward targeting uses real data to give incentives only to people who actually engage and create value instead of dumping everything on farmers who exit fast. The publishing flywheel idea is clever because better user data will help attract more quality games and lower acquisition costs which creates a positive loop for the whole ecosystem.

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FeeMarketMonk
· 1h ago
Releasing the flywheel is a clever move: more content → more accurate data → attracting higher-quality games → cheaper customer acquisition → and then feeding back into content.
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GateUser-c29c3db9
· 2h ago
The key is how to collect data and prevent cheating; both on-chain and off-chain need to be connected, or else it will be manipulated again.
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GateUser-c707af84
· 4h ago
111
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OrderbookOtter
· 5h ago
Hopefully, it doesn't turn into just a KPI game that only looks at metrics; the real fun and gameplay must also keep up.
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GateUser-047cb6fc
· 5h ago
Don't give all the rewards to those who rush in and out quickly; in the end, all that's left are empty shell data.
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Paper-SculptedOctopusPool
· 5h ago
The premise of establishing a flywheel is that data is trustworthy and privacy is controllable; otherwise, players will resent being tracked.
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MevInRetrospect
· 5h ago
It's somewhat like shifting the incentive from "trading volume" to "actual activity." If you take the right path, you can leave behind a bunch of fake volume pumps.
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CandlestickChartsUnderThe
· 5h ago
Only those who truly contribute value will make the community healthier.
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AMirroredSphereReflectingThe
· 5h ago
It feels like bringing the refined operations of traditional growth to Web3, but more sustainable than airdrops and coin giveaways.
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0xNap
· 5h ago
Lowering customer acquisition costs is crucial. Currently, the most expensive part of gaming projects is user acquisition plus subsidies.
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