Lately, I’ve been a bit too “caught up” in DAO proposals. On the surface, everyone is talking about “how to change parameters / how to send money,” but what I care more about is: who can get proposals submitted, who can get votes to pass, and who can gather people by means of incentives. To put it simply, voting isn’t “public sentiment”; it’s more like a system for distributing power: who to delegate to or submit votes on behalf of, how high the voting threshold is, whether the rewards go to the people who vote or to the ones who are driving the proposals—ultimately, this ends up shaping governance into different forms.



This airdrop season also feels pretty similar. As the anti-bot measures on task platforms keep getting stricter and the points system makes the farm-the-airdrop crowd feel like they’re punching a time clock… it instead turns “who has time / who has resources” into an invisible voting right. If, in a proposal, they only write “encourage participation” without explaining these structures clearly, I usually just wait and observe first, so I don’t accidentally hand others an even bigger lever.
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