Last night, I reviewed the third DAO proposal, and the more I looked at it, the more I felt that voting isn't just about "everyone expressing their stance." It's more about writing the incentives and how power is distributed. For example, at first glance, it seems like providing some subsidies to contributors, but upon closer inspection of the terms: who can submit proposals, who can receive delegated votes, who signs off on the budget—most of these have already locked in the decision-making power. Recently, new L1/L2 projects have been aggressively offering incentives to attract TVL, and veteran users complain about "mining, claiming, and selling." I feel the same applies within DAOs: the moment incentives are distributed, it largely determines who can be easily mobilized afterward and who will just be a background player—that's basically set... I'm still struggling to understand this, maybe my perspective is biased; feel free to correct me.

View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
Add a comment
Add a comment
No comments
  • Pin