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One platform for global traditional assets
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CandyDrop
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Recently, I came across another blockchain game pool. When it first opened, the output was like someone just opened the gates and started pouring water—everyone rushed in to pick up coins until they couldn’t stop, and I almost got swept up in it too. But once inflation kicked in, the pool was full of “output > demand,” and the sell pressure was like a litter box that hasn’t been scooped… the more it piled up, the worse it stank. Put simply, if the rewards you hand out every day aren’t truly wanted by anyone (upgrades/consumption/thresholds), then in the end they’ll only end up getting dumped onto the next person who comes in to take the bag—sooner or later, it all crashes.
Someone also told me about modular chains and the DA (data availability) layer being multi-layered and all that—I hear it and it sounds pretty lively. But ordinary players only care about one thing: the coins I get from working a day, can I still exchange them for a cup of milk tea tomorrow? Anyway, now whenever I see “high output,” I treat it as an alert. Sure, it’s hard not to be impulsive—but at least don’t be the last cat.