Open RealGo casually and unexpectedly find that many players are still spinning in place: stamina keeps decreasing, but there’s not much real gain.


Many people jump straight into battles, but after a fight, they only get 5 experience points, and pets are easily killed, recovery costs resources, making it an inefficient cycle.
Actually, the underlying logic of the game is very simple: catching pets is always more cost-effective than fighting.
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