Futures
Access hundreds of perpetual contracts
CFD
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Introduction to Futures Trading
Learn the basics of futures trading
Futures Events
Join events to earn rewards
Demo Trading
Use virtual funds to practice risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Pre-IPOs
Unlock full access to global stock IPOs
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
Promotions
AI
Gate AI
Your all-in-one conversational AI partner
Gate AI Bot
Use Gate AI directly in your social App
GateClaw
Gate Blue Lobster, ready to go
Gate for AI Agent
AI infrastructure, Gate MCP, Skills, and CLI
Gate Skills Hub
10K+ Skills
From office tasks to trading, the all-in-one skill hub makes AI even more useful.
GateRouter
Smartly choose from 40+ AI models, with 0% extra fees
X platform experienced another system adjustment last night, this time mainly focusing on optimizing the underlying algorithm and creator incentive system.
The latest official information revealed is quite interesting—2026 is indeed positioned as the "Creator Monetization Year One." According to data released by X, the total earnings of creators by the end of 2025 have already reached a historical high. The core goal for this year is to expand this cake, allowing content producers to earn more.
The logic of revenue distribution has also become more transparent. Simply put, the factors that determine your income ceiling are quite specific: the higher the proportion of Blue Badge members (Premium users) within your fan base, and the more frequent and active the content interactions, the greater your earning opportunities. This mechanism is actually guiding creators to not only pursue follower numbers but also to focus on follower quality and community activity—creating a positive cycle of "targeted fans → high interaction → high earnings."
Is the blue label percentage the determinant of the ceiling? Then ordinary creators are doomed.
Quality fans sound good, but I don't know how to achieve that.
Wait, why is my secondary account's fan activity so low? Is it true that there's no traffic during the day?
2026, the first year of monetization. I bet five dollars, but it's just PPT promises.
Basically, it's the same old trick—high-quality fans are valuable, and having a lot of zombie fans is useless.
I actually want to see how many creators can really make a living from this; probably still the big V eats the meat while the small V drinks the soup situation.
Forget it, I'm just here to watch the fun. Monetization or not doesn't matter.
This round of adjustments doesn't seem to have anything new; they said the same thing last year.
Targeted fans sound good, but is it really difficult to implement in practice, everyone?