Have you noticed recently that more and more gaming projects are landing on Sui? Lineup Games has officially launched Striker League and Gold Striker, focusing on a truly seamless Web3 experience. XOCIETY has entered the Epic Games Store and also opened Early Access beta testing. Large-scale games like Abyss World are also continuously in development. The integration of Telegram mini-game ecosystem and super apps is rapidly bringing Web2 users onto the chain.



In simple terms, Sui is no longer just a public chain; it is becoming the "operating system for Web3 games."

But new questions arise: where should the massive data generated by these games be stored?

**Data Storage — The Most Overlooked Infrastructure in Web3 Gaming**

On-chain games are completely different from ordinary DeFi protocols. DeFi involves transfers and interactions, which are very straightforward. But games produce a continuous stream of dynamic content: player-created characters, upgrade progress, equipment and items, character models, skill effects, as well as quest records, social interactions, battle data, and user-generated content...

These data cannot be directly stored on the chain. First, the cost is too high; second, it’s unnecessary. But storing them on centralized cloud servers? That would be a complete deviation from Web3’s core principles of decentralization and data immutability.

What to do? Walrus emerged at this moment. It is a decentralized storage solution specifically designed for Sui, providing true data autonomy for Web3 games.
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