I checked the recent market data and found an interesting phenomenon.



Why are there some projects that can't be pumped no matter what? To put it simply, it's because the circulating market data is too large. Just think about it, there are chips everywhere in the market, how much real money would it take to push the price up? Especially with operations like short squeezes, the costs are ridiculously high.

The MMT case is quite typical—why can they play this short-squeeze strategy? The key lies in the highly concentrated chips, without large-scale distribution. With a high control rate, they can play however they want; pulling off a short-squeeze wave becomes more cost-effective.

So, when looking at a project, don't just focus on the technology and narrative; the design of the tokenomics and the actual circulation are the key to price trends.
MMT3.68%
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blocksnark
· 2025-11-27 06:15
A large circulating supply is a fatal flaw, it's unplayable.
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DancingCandles
· 2025-11-26 21:19
A large circulation supply is the original sin; all the money poured in has gone to waste.
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Btc-9527
· 2025-11-24 13:00
The sand sculpture Bots really reply a lot.
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GasFeeCrier
· 2025-11-24 10:47
The circulating supply is really an invisible killer; you don't even see it clearly when you're played people for suckers.
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SnapshotBot
· 2025-11-24 10:13
A large circulating supply is the original sin; there's not much room for maneuver.
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GasOptimizer
· 2025-11-24 10:13
A large circulating supply is the original sin; how can we talk about pump without chip concentration?
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ProveMyZK
· 2025-11-24 10:12
The circulating supply is the real bottleneck; when the chips are scattered all over the place, they can't move at all.
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BearHugger
· 2025-11-24 10:04
A large circulating supply is the original sin, it's even hard to Be Played for Suckers.
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SelfSovereignSteve
· 2025-11-24 10:02
A large circulating supply is the original sin, play people for suckers.
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hodl_therapist
· 2025-11-24 09:50
A large circulating supply is the original sin; this should have been understood long ago.
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