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CS:GO skins crash, virtual asset speculation reappears in a cycle
CS:GO Item Market Crash: Another Cycle of Virtual Asset Speculation
As the hype around Meme coins gradually fades, some speculators who once thrived in it are turning their attention to the CS:GO skin market. These former "Meme hunters" have transformed into "item flippers," viewing CS:GO skins as the next wealth secret.
CS:GO was released in August 2012, and the following year introduced the weapon case and skin system, allowing market trading, which laid the foundation for its cosmetic economy. After multiple updates and attempts at free-to-play, CS:GO's cosmetic market has prospered for twelve years.
However, in May 2025, the CS skin market suddenly collapsed. The skin index plummeted by 20% in three days, with prices of several popular trading items almost halved, sparking heated discussions among users. This scene of market collapse is all too familiar for traders, but this time what everyone holds in their hands is "virtual gun skins."
Players who have long felt happiness from the appreciation of their skins lost their joy overnight. How did this skin market, resembling NFTs and plummeting like Meme coins, attract its followers, and what impact will it bring?
Making money, a convenient thing
In April 2025, the Meme coin market was flat, but the CS:GO skins market was thriving, attracting the attention of many players from the crypto community.
This all dates back to the Arms Deal update in 2013. Skins (also known as "cosmetics", essentially graphic overlays that modify the appearance of weapons in CS) were introduced at that time and could only be obtained through random drops in the game.
This has opened the era of the wealth game of "unboxing lotteries." In order to obtain rare skins that are difficult to acquire, players have begun to trade spontaneously. The rise of skin trading websites has further promoted the prosperity of the market, giving birth to a comprehensive ecosystem - players, trading platforms, streamers, "dog flipping," black markets, data tools, etc.
For most people, entering the CS:GO skin market was initially just for the gaming experience.
In 2019, college student Mantou started to get into CS:GO. At first, he just played the game for fun. According to him: "After playing for a while, I wanted to buy skins," which is quite normal for players.
For CS:GO players, skins are not just decorations, but more like a form of social currency. High-quality or rare skins showcase a player's status in the community and satisfy their vanity. This naturally creates a demand for the circulation of cosmetics and gives rise to a corresponding market.
As he gained a deeper understanding of the market, Mantou noticed a significant increase in skin prices. As a college student with little money at the time, he came up with the idea of "flipping skins."
His first bucket of gold was not large—"I made a few hundred bucks at first, and was happy for a few days."
For Mantou, buying skins and playing games are more like complementary activities. He doesn't have a specific trading strategy, "I just wanted to play, so I went and bought some to play with," but the fluctuations in the skins market can also draw him back to CS:GO. For example, this April, he returned to the game because he heard that "skins are really popular."
In fact, CS:GO and its derivative skin economy have a mutually reinforcing relationship.
A well-known KOL once took the initiative to study the market economy created by this game. In his view, the enduring wealth effect of the CS:GO skins market is inseparable from the attributes of the game itself.
"As a shooter game, the game mode of CS:GO is very simple and has not changed much compared to when it was first developed." Coupled with the developer's frequent use of events to stimulate interest, this is what attracts old players to quickly return due to nostalgia or other factors.
While being able to quickly attract or retain old players, the promotion by esports streamers has also lowered the entry barrier, drawing a continuous influx of "new generation forces" (mainly college students) into the market, contributing to its growth.
Vanity drives players to trade skin items, making money that attracts a steady stream of both new and old players, turning the concept of earning while playing into the best footnote for the CS:GO game and its item economy.
Let the prices of accessories soar
The price range of CS:GO skins in the market is astonishing, ranging from a few yuan for common skins to rare collectibles worth tens of thousands or even hundreds of thousands. This forms a unique ecosystem. This stratification is similar to the tiering of cryptocurrencies in the crypto space—common skins are like "shitcoins," while top-tier items like the Dragon Lore and Butterfly Knife are comparable to well-known collectibles in the NFT world, with their prices constantly breaking records due to scarcity and consensus premium.
A large number of common weapon cases and ordinary quality skins are located at the lower end of the price spectrum, for example, certain weapon cases may sell for around 2.5 RMB. These items are relatively easy to obtain, have a larger supply, and thus are affordably priced, meeting the basic personalization needs of most players.
Entering the medium price range, the prices of accessories typically range from tens to hundreds of yuan. Accessories in this range often feature better appearance design, a certain degree of rarity, or serve more popular weapons.
In the high-end market, prices show exponential growth, with jewelry priced in the thousands to tens of thousands of yuan being common. These are usually extremely rare knives, gloves, and those legendary or extremely rare top-tier weapon skins. Some specific high-end items can reach prices of around 130,000 yuan on second-hand platforms.
These high-priced accessories have surpassed the game items themselves and are regarded as collectibles and investment pieces.
Overall, factors such as the color, wear level, rarity, style of the accessories, the operations of accessory merchants, student holidays, the drop of new items, and even the streamer effect all influence their market prices. Platforms such as the market and third-party trading websites also play a significant role in shaping the CS:GO skin market.
Even if the influencing factors can be rationally sorted out, the price of accessories still fluctuates unexpectedly. This kind of capriciousness is common in both the CS:GO accessory market and the cryptocurrency space.
When CS:GO announced its upgrade to CS2 in 2023, many high-priced skins and rare stickers saw a price increase. However, just a few months later, when CS2 officially launched, many skins experienced a significant price drop due to changes in display effects or adjustments in drop mechanics, leaving many high-level buyers "stuck." This situation is quite similar to the price trends of certain cryptocurrencies launched during specific periods.
However, the price fluctuations and transactions of accessories may seem as random and free as memes, but they are actually under the control of the developers. The entire economic ecosystem derived from accessories must be adjusted according to the studio's rules, and the developers hold absolute initiative in this.
An observer stated, "It (the developer) goes to control all the probabilities and the rarity of each skin that pops out, and can tell you where to go." Even the display effects of skins in the game can change due to game updates, "Why does CS2 have such a big impact on prices? Because the developer changed the display of some skins in the game; some look better, and some look worse," Mantou said.
The items in CS:GO are financial products that can fly, but looking down, the string of this kite is always held in the hands of the developers.
In extreme cases, there is a risk in the accessories market that "if the developers update tomorrow, skins may no longer be freely tradable." As Mantou said: "You can't control changes in developer policies, and NFTs are better for this."
Stories from the Cryptocurrency World: A Reenactment of the Jewelry Market
The financial attributes of accessories and their price fluctuations have made many people in the crypto circle exclaim - "Isn't this just NFT!".
This is not nonsense; even the "play-to-earn" effect that it unintentionally achieves aligns with the "play-to-earn" that certain game financial designs pursue.
Although CS:GO skins can be used in the game, this creates a difference in practicality compared to NFTs. Mantou said, "Some that sell for a high price are indeed beautiful," but in fact, this is just a very small part.
"Skins have no real function, not even adding three points of attack power." For a large group of young players, cosmetics carry more complex psychological needs and social meanings. They are a concentrated embodiment of the pursuit of appearance, face culture, and identity symbolism, which is quite similar to the role that NFTs play in certain circles.
In addition to the social identity symbol attributes, the two also have similarities in price drivers.
Some observers have noted that the prices of certain skins in CS:GO may rise due to the celebrity effect of streamers and esports players, while NFTs, primarily serving as symbols of identity, also require some celebrity effect to drive their prices.
Coincidentally, after the CS:GO skins market plummeted, the cryptocurrency and meme markets have quietly warmed up again. Ethereum, which had been dormant for a long time, has surged nearly 40% in the past 7 days, breaking through the $2500 mark, and some old coins have also begun to recover. Some even speculate that funds are circulating between different virtual assets, creating an alternative "vampire effect". Although it cannot be proven directly, this coincidence of capital flow has become a topic of conversation among the cryptocurrency community.
Opportunities and risks always go hand in hand. Before May, the CS:GO players who had been enjoying a period of stability were faced with this unprecedented price crash.
The 50,000 RMB that Mantou previously earned from the appreciation of accessories has vanished overnight and turned into a loss of 70,000. When asked about his views on this decline, he, who has "played in the crypto world for too long," seemed very calm, believing that compared to the previous situation where the decline was like "being cut with a blunt knife" with almost no trading volume, this drop is significant, and the trading volume is quite good. If the accessory market can attract more attention and gradually recover, it should be a good thing.
After all, the story of cyber speculation will never end, from Meme coins to CS:GO skins. The market, emotions, greed, and fear continuously cycle through different tracks.
The only constant is that financial freedom is always out of reach, and there will always be someone to take over at a high position.