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The strongest game public chain? What is the origin of Oasys adopted by Ubisoft and Sega for the first blockchain game?
Author | 黑米@白泽研究院
Some early Web3 games (GameFi) have been widely criticized for their speculative nature, “the games are not fun to play because they are too focused on profit”, some games are similar to Ponzi schemes, and income depends on attracting new players to buy NFT or tokens. currency. The failure of these early Web3 games sounded the alarm for developers eager for quick success, emphasizing the importance of establishing a “good gameplay + sustainable incentives” model. With the advent of the cold winter in the encryption market, the Web3 game track has entered a deep bear state, which is intuitively manifested in the short life cycle of the project and the rapid loss of users.
At the Japan Blockchain Week that ended recently, the game-focused public chain Oasys injected new vitality into the Web3 game track. At the Oasys Special Event, Oasys announced partnerships with gaming giants and gave us a sneak peek at games being developed on the network. Com2uS announced that it will launch its 3A chain game “Summoners War: Chronicles” (Summoners War: Chronicles) on Oasys. Sega (SEGA) and Ubisoft (Ubisoft) are developing their first blockchain game based on Oasys. Sega will cooperate with chain game development company Double Jump Tokyo to use its classic IP to develop the card strategy game “Sangokushi Taisen” (Three Kingdoms War), while Ubisoft’s first chain game is “Champions Tactics: Grimoria Chronicles”. (Related reading: “A detailed explanation of Oasys: a zero-fee high-speed game public chain compatible with EVM”)
In fact, under the circumstances of the current encryption market downturn, regulatory resistance, and several Web2 companies “withdrawing from the group”, Sega and Ubisoft developed the first chain game through the Oasys network, marking the two traditional game giants in the past few years. After Web3 exploration and “scrambling”, we will go all out to enter the Web3 field. And their adoption is also a huge boost for Web3 and the best proof that Web3 games are here to stay.
Ubisoft: Failed to sell NFT, but finally entered the blockchain game
Ubisoft, needless to say, is a well-known video game publisher based in France with a huge number of hit games: the Far Cry series, the Assassin’s Creed series, the Ghost Recon series, Rainbow Six : Siege, Watch Dogs series and Call of Duty series, etc.
In search of innovation, Ubisoft has taken a bold step, venturing into the Web3 field for “experiments” in 2021, the hottest year of NFT - introducing a virtual NFT based on the Tezos network for the PC version of “Ghost Recon: Breakpoint” thing. But the results did not meet expectations. Only 15 virtual items were claimed, and the total transaction volume on the NFT market was even less than $400.
Ubisoft’s “experiment” not only did not buy it for gamers, but even NFT enthusiasts seemed to have little interest.
When it comes to gamers, almost no one cares about NFTs. On Reddit’s Ghost Recon Breakpoint forum, the majority of gamers remain skeptical of NFTs, leaving only a small minority interested in acquiring them. However, two of the three NFTs require 100 hours and 600 hours of game time from the player to collect them respectively. Obviously, at the end of the event, few people could even claim these two NFTs.
In terms of NFT enthusiasts, there is a simple reason for their lack of interest. Why are we interested in a virtual headset that requires 600 hours of play to claim when we can find unlimited investment opportunities throughout the crypto market? Aren’t the “monkeys” with meme attributes and endowed with rich use cases more fragrant than this helmet?
In the face of this defeat, Ubisoft did not back down. They continued to penetrate the Web3 field by investing in chain game development company Animoca Brands and chain game project Frontier. A variety of NFTs have also been released again, with themes covering Ubisoft’s classic IP “Crazy Rabbit” and “Assassin’s Creed”.
Going back to Ubisoft’s recently officially announced chain game “Champions Tactics: Grimoria Chronicles”, this is a tactical RPG game based on the Oasys network for PC players.
Judging from the introduction, Ubisoft called the game an “experiment” rather than a “blockchain game”, which may be a manifestation of “survival desire” (so as not to scare off traditional gamers). Detailed game information, release time, and NFT information have not yet been announced, but there is a cool trailer and a polarizing comment section worth watching. (
The most interesting thing is that there may be an airdrop of OG when the game is released.
And, the smartest VCs in the business are paying attention.
As a game giant, it is not difficult to guess that Ubisoft’s star sea will definitely develop Web3 games. This is reflected in its “Vision for Blockchain” report released in 2021:
But whether “Champions Tactics: Grimoria Chronicles” can truly realize their vision can only be found out after the game is released.
Sega: New wine in old bottles, rejuvenating IP
Sega, a Japan-based game development company, is a force to be reckoned with in the gaming industry. Its popular game franchises include: Sonic the Hedgehog (over 1.5 billion copies sold worldwide), Yakuza, Phantasy Star, and Virtual Warrior, among others.
Like Ubisoft, Sega is no stranger to Web3.
As early as early 2022, Sega registered a trademark for “SEGA NFT”, indicating their intentions for NFT and blockchain technology for more than a year. At Gamescom 2022, the game exhibition of the same year, Sega once again expressed its interest in blockchain.
In May of this year, Sega launched the first NFT through the NFT marketplace Oasy on the Oasys network, themed on its classic IP “Virtual Warrior”.
As Sega’s first blockchain game, Romance of the Three Kingdoms is not a new IP, but a Web2 IP remake of Web3. The game is very popular in the gaming world, especially in Japan.
As card strategy games like Gods Unchained become more and more popular in the crypto industry, Romance of the Three Kingdoms (Web3 Remake) with the same high quality and gameplay will open up a new fan base for this old IP.
According to the available information, “Romance of the Three Kingdoms” (Web3 remake) is a card strategy game built on the Oasys network, two players play against each other, and the game design is novel (build a deck and complete automatic battles within 3 minutes). The official trailer showcases the game with beautiful graphics. The game will launch in late 2023, exclusively on PC, with languages like Japanese and English (Chinese and Korean will be added in 2024).
Oasys: A game-specific chain jointly created by giants, a hurricane that cannot be ignored
Sega’s “Three Kingdoms War” will authorize the chain game development company Double Jump Tokyo to develop. For those who don’t know, one of Double Jump Tokyo’s businesses is to provide blockchain game development services for traditional game companies. It has already cooperated with Sega, Square Enix, Cooperation with many game giants including Bandai Namco.
Double Jump Tokyo has developed several blockchain games, the most famous of which are My Crypto Heroes and My Crypto Saga. In 2018, “My Encryption Hero” was launched on Ethereum, which attracted a large number of players to participate in a short period of time, but the poor user experience of Ethereum limited the entry of new users. Therefore, Double Jump Tokyo turned around and started to develop a game-specific public chain, aiming to improve players’ game experience, this is Oasys.
The popularity of NFT has reached its peak in 2021, which is also the beginning of the game giant’s focus on the Web3 field. Although hundreds of chain games have been launched in the past few years, the game experience of players has not been fully optimized. Problems related to high gas fees, slow operation speed, difficult operation for new users, and development-side risks have always existed. Therefore, we can also see that after Oasys was spun off from Double Jump Tokyo, the new team came from top game developers and Web3 companies:
Whether it is Com2uS, Sega or Ubisoft, the world’s most famous game giant, it is not surprising that they adopt the Oasys network, after all, they are also the initial validators of the network.
Compared with the “superficial work” done by most other game-specific public chains, Oasys has taken an alternative path. Through the modular structure of “public L1 + dedicated L2”, it uses its own new method to improve the player experience.
Users do not need to pay Gas fees
In theory, Oasys does not require users to pay Gas fees, and this cost will be borne by the Verse layer (described later). Therefore, end users do not need to prepare initial fees such as gas fees in order to play games. At present, many chain games need to pay initial costs such as Gas fees, which is the main barrier for ordinary users/Web2 players to enter.
Runs fast
On many existing blockchain networks, a transaction usually takes a few seconds to tens of seconds. This time lag is likely to put a lot of pressure on Web2 gamers. To this end, Oasys aims to provide a level of responsiveness comparable to Web2 in order to allow normal users/Web2 players to have a smooth gaming experience.
Avoid developer risk
Oasys eliminates the risks that traditional game companies with IP have feared.
There are great obstacles for companies and developers with existing IPs to enter the current NFT and chain game fields, including reputational risks (negative reputation, rumors, etc.), IP protection, etc. This is due to the open, permissionless nature of the blockchain. Since blockchain is permissionless, the status quo is that Web3, while attractive, also has many fraudulent offerings.
Oasys overcomes the above barriers, allowing companies that already own IP to safely enter the Web3 space.
To achieve the above three features, we have to mention the network mechanism of Oasys. The Oasys network has three layers, each of which plays an important role.
dApp layer
Application layer, the layer where users use dApp.
Verse layer
The Verse layer is the layer where developers build dApps (games, etc.). Each dApps can customize its own dedicated L2 (Opsitimic rollup), or choose to use the existing L2, which can avoid the management of L2.
The biggest difference between the Optimistic-rollup of the Oasys chain and the Optimistic-rollup of Ethereum is that it does not require a challenge period (time window), but is verified by each L2 designated verifier. There are pros and cons to this design. Although it gives up a certain degree of time to prevent verification errors, each Oasys L2 can achieve finalization as soon as possible, which is the most critical capability that blockchain games should have.
Any developer who pledges 1 million OAS (Oasys’ native token) can quickly customize an L2 that meets their specific needs, and can set various parameters, such as creating an L2 for different categories of games, an L2 that focuses on NFT projects, and a dedicated In the L2 of DeFi. The above-mentioned “users do not need to pay Gas fees” depends on this point, and developers can choose to bear the Gas fees themselves when setting parameters.
Therefore, developers have their own dedicated L2, where they can develop games and issue their own FT/NFT:
It is worth noting that there is a risk of centralization in the Verse layer at this stage. If there is a problem with the developer, the reputation is at stake, or the L2 is no longer functioning, then the user will lose.
Hub layer
The Hub layer is L1 of Oasys, compatible with EVM, and its basic purpose is to securely exchange and store data with high stability.
The Hub layer does not perform or handle detailed transactions like the Verse layer. Instead, the Hub layer handles transaction and data management related to the entire Oasys ecosystem, including:
The Verse layer (all L2s) is built on top of the Hub layer, so even if each L2 goes down, developers can still access data from the Hub layer.
The Hub layer adopts the Proof of Stake (PoS) consensus algorithm, and anyone who pledges 10 million OAS can become a validator.
In terms of chain game development, Oasys provides developers with a high degree of freedom through three novel token standards.
Custom Tokens (vFT/vNFT)
Each developer can issue vFT/vNFT in their own L2, and this token standard has the characteristic that it can only be used in a specific L2. Therefore, it cannot cross-chain and cannot be used in other L2.
Guess the use case behind it, could be in-game currency (vFT) and IP (vNFT). As an in-game currency, vFT cannot be converted back to legal tender and can only be used within the game. vNFT can protect the IP of NFT, such as preventing NFT from being used for unintended purposes and preventing counterfeiting. For example, a developer could create an NFT that can only be used in its own L2.
Highly Interoperable Tokens (oFT/oNFT)
oFT/oNFT is a token created at the Hub layer, which can be used in the entire Oasys ecosystem (Verse layer and Hub layer) and cross-chain to other chains (such as Ethereum).
The game developer has given a lot of flexibility. By using oFT/oNFT and vFT/vNFT at the same time, the developer can only open some in-game tokens to user groups other than its own L2. For example, the character NFT in the game is vNFT, land or item is oNFT.
External Tokens (exFT/exNFT)
exFT/exNFT are tokens minted on networks other than Oasys, and they can be cross-chained into the Oasys ecosystem (Hub layer and Verse layer) through a cross-chain bridge.
Oasys’ Verse layer currently has 5 L2s, each of which is like a small all-encompassing game ecosystem:
![The strongest game public chain? What is the OASYS used in Ubisoft and Sega’s first chain tour] (https://img-cdn.gateio.im/social/moments-69a80767Fe-99FD42A5-7649e1 "GHL81kxbagjzlm4ugtpmnh0a Xeoql8gkjafmzp3z.jpeg "))
Conclusion
As stated in the white paper, Oasys emphasizes the importance of users trusting L2 builders. Therefore, at this stage we can call Oasys a Web2.5 blockchain because it compromises the decentralization of the Verse layer. But according to the roadmap, Oasys’ vision is to eventually become a DAO, enabling community-driven on-chain governance.
In addition, since the launch of a game requires permission from the validators of the L2, we can expect the early development of the Oasys ecosystem to be slower than other new public chains, just as the early Optimism ecosystem developed slower than Arbitrum. Therefore, whether Oasys can succeed in the short term will depend on whether it can continue to introduce the core IP of game giants to attract more Web3 developers and users.
However, as far as the current situation is concerned, Oasys is like a nascent hurricane, sweeping the Web3 game world. Since the launch of the mainnet in October 2022, Oasys has launched 28 chain games and has established partnerships with many game giants. Ubisoft and Sega’s chain game “debut” will also be established here. As more partnerships are established and the roadmap develops, Oasys is one to watch over the long term.
Polygon co-founder Sandeep Nailwal once said, "Web3 games are one of the biggest drivers of mass adoption of cryptocurrencies. In the next 6-18 months, there will be some top games released in Web3. Last year alone , the funding for Web3 games exceeds $2 billion.”
Farewell to the barbaric development, the entry of these “regular troops”, will the second half of the Web3 game begin? let us wait and see.
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