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DePIN and Cloud Gaming Innovation: Edge Computing Creates a New Ecosystem for Low-latency Gaming
Explore the future of DePIN and cloud gaming in emerging markets
Challenges and opportunities in the cloud gaming industry
While cloud gaming technology is rapidly evolving, the inherent drawbacks of centralized architectures still lead to significant latency issues. Data shows that traditional cloud gaming services can add 40-150 milliseconds of latency compared to running on-premises, an increase of up to 85%-800%. For the best experience, physical distance and network distribution are critical. Deploying game nodes close to end users can dramatically reduce latency, but it's neither economical nor efficient to build large data centers across locations.
Industry Status Analysis
Many tech giants have attempted to solve the latency issues of cloud gaming, but with varying degrees of success. Taking a well-known cloud gaming platform as an example, its failure can be attributed to multiple factors, but the core reason lies in the unmet technological promises. The platform's claim of "negative latency" is difficult to achieve under the existing technological framework, as latency is ultimately constrained by the objective laws of physical distance.
Another large cloud gaming service has 40 million users, but still faces latency issues. This is mainly due to reliance on centralized data centers, which are often underutilized and located far from users. This solution may be "sufficient" for casual or single-player games, but is clearly inadequate for competitive or multiplayer gamers who seek the ultimate experience.
Advantages of P2P Networks
The characteristics of cloud gaming make it an ideal application scenario for distributed networks:
This is precisely where the advantages of P2P networks over centralized cloud services lie: P2P nodes can be closer to end users and do not require expensive large data centers. Consumer-grade hardware can provide high-quality services and can cover areas that traditional data centers find difficult to reach.
Market Supply and Demand Analysis
There are currently about 2 billion gaming PCs worldwide, with an annual addition of 100 million units. Despite the continuous increase in PC production, the utilization rate of devices for entertainment has not increased accordingly. Meanwhile, the demand for gaming is growing exponentially.
The contradiction between idle high-performance devices and the surge in gaming demand creates opportunities for P2P cloud gaming networks: by integrating idle computing resources, it provides services for players who need low-cost, high-quality game access, especially emerging market users who can hardly afford professional equipment.
As a result, edge computing and low-latency cloud gaming are expected to become mainstream game distribution methods, similar to streaming platforms to make content distribution more flexible and convenient.
Innovative solutions
A DePIN project focuses on achieving the lowest latency cloud gaming experience through edge computing. The project allows any user to set up a node and share game resources. Computing power providers can take full advantage of game-optimized devices, and gamers can enjoy high-performance, low-latency gaming experiences at a lower cost. Through this model, gaming PC holders can convert their devices into micro data centers and earn passive income at no cost. Moreover, there is no need to purchase customized hardware to participate in the network, which greatly lowers the threshold for ecological participation.
The project is compatible with both Web2 and Web3 games, providing innovative support for Web3 games: through a controller with a built-in hardware wallet, blockchain interactions can be easily achieved without user awareness.
Comparison with traditional cloud gaming services
Compared to traditional cloud gaming services, this project is expected to stand out due to the following advantages:
Comparison with other Web3 projects
Although there are numerous Web3 projects involving gaming and decentralized computing, their technical paths and product positioning exhibit significant differences. In contrast, this project focuses on the cloud gaming sector, establishing a unique competitive advantage through a "distributed node network + social incentive system"—providing low-cost, low-latency, high-quality cloud gaming services while enhancing player retention through social tasks and token reward mechanisms.
Application scenarios
Mobile Gaming Experience
Instead of carrying a high-performance laptop or relying on a remote cloud server, users can simply open the app on any device (tablet, mobile phone, or thin and light laptop) to "borrow" the computing power of nearby nodes for a low-latency, high-fidelity gaming experience anytime, anywhere.
Local Multiplayer
With edge computing infrastructure, the project not only provides a better single-player experience, but also revolutionizes localized multiplayer. With a specific system, users can play online in real time even if they are not in the same room.
Game & Live Streaming
Game live streaming is a huge market with 7 million active streamers and 35 million daily active users. This project allows streamers to collaborate directly with selected viewers through the "one-click co-screen" feature, adding a new dimension of social interaction. By transforming passive viewing into active participation, it creates a more immersive experience.
User Experience-Centric
The construction of this project is always centered around the needs of end users—whether they are node providers or gamers. Node providers can utilize idle computing resources to create value for users while earning additional income; gamers, on the other hand, can enjoy an ultimate cloud gaming experience. Moreover, through the social system, the gaming experience has stronger social attributes and a sense of immersion.
To ensure a high-quality user experience, the project plans to implement a state-of-game cloud save feature that creates checkpoints on a regular basis. In the event of a node failure, the game will be instantly restarted on another node using the cloud saves. In the future, a staking and reputation system will be established to incentivize high-quality node operators through the game theory mechanism.
! Take Shaga as an example to explore the implementation path of DePIN+ cloud gaming in emerging markets
Conclusion
This innovative model is expected to redefine the interaction of games—not only in the Web3 space but also impacting the Web2 ecosystem. It goes beyond the positioning of "just another cloud gaming platform" and builds a decentralized, user-driven network that fundamentally changes the underlying logic of game distribution, experience, and monetization.
! Take Shaga as an example to explore the implementation path of DePIN+ cloud gaming in emerging markets