Chain game economy crashing is really too typical. In plain terms, the inflation model just wasn’t thought through. In the game, token output is like a printing press, but what about the consumption side? With only a handful of mini-games or simple staking, there’s no real closed loop. After watching for a while, pools that rely purely on computing-power mining tend to have this pattern: once output is too high, coin holders dump faster than anyone else. The collateral ratio drops straight through the floor, and in the end, liquidations stack up on-chain. During the process, there was a 0x-leading address that kept staking and never withdrew—it was still hard-cracked and broken through. Recently, with the talk about a public chain upgrade, everyone’s speculating whether ecosystem projects will migrate, but unless the chain game's economic model is changed first, moving it to any layer is futile. Anyway, I’m not touching this kind of high-output, low-consumption setup. For capital efficiency, what matters is balance—not who mines faster. In plain terms, the game itself is just on one layer.

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