If you lose, you lose. As for the whole “airdrop interaction” thing, I later came up with one principle: treat complexity as the enemy. Don’t try to grind every project—the more on-chain actions you take, the higher the chance you’ll get picked off. Recently I saw someone say MEV ordering is unfair: miners are swimming in profits, while retail looks like a naked ledger. Honestly, I find that pretty clear-headed—at least it helps me simplify the process. I only interact with those art projects where the cash flow is clearly stated. If I lose a bit of gas, I’ll just treat it as buying a story; as long as you don’t lose your principal, it’s fine. The colder the on-chain order, the more I feel like I should be solid and focus on the tasks I actually have. Forget it—take it slow.

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