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I just saw a post talking about the economy of blockchain games—how inflation and output can kill the pool. Honestly, it really resonated with me. A while back, there was a project whose model looked pretty reasonable; but once it went live, the production speed was like drinking water—so fast that the “water” in the pool was quickly drained. Players couldn’t make money, so naturally they left. Basically, they didn’t control inflation: output was too high, demand couldn’t keep up, and it turns into a vicious cycle. It even made my eyes ache—not from watching the charts, but from flipping through papers in the middle of the night, and my neck got stiff too.
Recently, some people have also been saying that a certain region is raising taxes and tightening compliance, which has a big impact on people’s expectations for fund inflows and outflows. Anyway, as a small retail user, I have to be even more careful—don’t step into traps.
I just wanted to express my thoughts: designing a blockchain game economy really isn’t as simple as painting promises. You have to make sure players have the motivation to keep playing—not just end up being harvested.
Forget it, that’s all for now. I’m just a bystander, overthinking it.