Hey, lately those L2 brothers have started competing on TPS and fees again, and it’s making me so sleepy… The ecosystem subsidies are being handed out pretty enthusiastically, but what’s the difference between this kind of competition and those chain games that frantically tweak their output-parameter settings? In the end, it’s always the pool itself that gets crushed. To put it bluntly, once inflation and emissions get out of balance, the game economy turns into pure mining-and-dumping pressure—players run faster than anyone else. For someone like me who reacts slowly, I actually think it’s better to let the economic model run for half a year first and then take a look; don’t rush to chase subsidies. Some chain games, when they first come out, have their return rates hyped through the roof—then a few months later the pool is drained. Sigh… I don’t know what to say, really. But looking long term, the ones that can survive are still the projects designed to be “slower” a bit.

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