The AI agent launched two nuclear strikes in Civilization VI but lost the game due to missing the diplomatic victory. According to Liam Wilkinson (AI developer and advisor to the Tony Blair Institute), an advanced language model playing Civilization VI in a simulation launched two nuclear strikes against France on turn 305 to curb its cultural expansion, but ultimately lost the game. The AI spent 50 turns researching nuclear weapons to eliminate cultural threats it could see, but overlooked an imminent diplomatic victory condition that France was pursuing. This behavior was observed in CivBench, a text-based benchmark designed to measure long-term strategic reasoning capabilities of advanced AI models. #Gate股票7x24小时交易

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