Recently, I came across a few posts about "reviving" chain games, which inexplicably made me a bit nostalgic. But upon closer inspection, the economic model is still the same old problem: production runs like tap water, while consumption relies on "more newcomers coming in to pay." The pool looks lively, but it's actually inflation slowly diluting the rewards. In the end, everyone finds that a day's play isn't enough to cover transaction fees, and emotions start to collapse, leaving only dumping and mutual blame.



Now, the airdrop season also seems to follow this logic. The anti-scam measures on task platforms are getting stricter and stricter, and the point system is forcing the grifters to act like they’re clocking in at work... Basically, it's all about "production" becoming more competitive, and "value recovery" becoming increasingly difficult. No one in the group argues; it's just a subtle attitude: some keep grinding, some say they’ll wait and see, anyway I’m still the same, testing the waters with low positions, not daring to go all in.
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