Recently looked at a few blockchain game pools, and it feels like the routines are all similar: output is initially maxed out, everyone rushes in to mine, token inflation kicks in, selling pressure suppresses the pool’s returns, and in the end, it’s just “mine, withdraw, sell” in a cycle. To put it simply, the pool has no consumption scenarios, no recycling mechanisms; no matter how many tasks or items there are, it’s just inflation with a different name. From an operations perspective, I also pay more attention to contract permissions, minting switches, and time locks—don’t end up discovering that the pool isn’t destroyed by economic factors, but by a one-click parameter change… Additionally, recently there’s been a lot of back-and-forth about L2 TPS and subsidies, which looks lively, but the growth driven by subsidies is the same as the output of blockchain games—once the subsidies stop, it hits a bottom. Anyway, I’m more concerned now with “what’s left after stopping the subsidies.” That’s all for now, going to feed the cat.

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