Recently, I came across a bunch of tutorials claiming "interaction = airdrop waiting to happen," but honestly, it's pretty easy to get caught off guard: you spend gas, and if they change the rules, you become a witch/low-quality address. My approach is pretty simple: first check the code/permissions, at least see if the contract is upgradeable and if the admin can change parameters at will; then look at the team’s past projects to see if they treat users like people. If you don’t understand, don’t force it—do fewer things but go deeper.



For FOMO, I set a limit for myself: only keep a small "interaction budget" each week, and stop once it’s used up, even if the group is shouting loudly. I’ve really grown wary of chain games with inflation + studio bots + coin price spirals; in the end, retail investors are just fuel.

A step I’m willing to take further: for new projects, I’ll use a dedicated clean browser configuration + isolated wallet. It’s a bit more trouble, but it’s much more comfortable than dealing with authorization issues afterward. That’s all for now.
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