SOL, XRP, and BTC continue to attract on-chain innovative projects. Taking Conan as an example, it uses game mechanics to burn tokens to enhance on-chain scarcity, while offline touring activities in 12 cities deepen community engagement, forming a growth model that combines virtual and real elements. This strategy, in the environment of abundant funding in the Solana ecosystem, allows the IP value and token economy to create a feedback loop. The deflationary pressure on the chain and the community consensus off-chain support each other, attempting to break the growth bottleneck in a single dimension. From a technical perspective, these projects have some innovation in balancing token supply control and community stickiness. Of course, the long-term value of IP projects still depends on practical application scenarios and user retention capabilities. Whether market enthusiasm can be converted into a sustainable ecosystem remains to be seen.

SOL2.65%
XRP2.85%
BTC1.24%
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OfflineValidatorvip
· 1h ago
The combination of virtual and real sounds good, but I'm worried it might end up being just a scheme to cut the leeks.
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StablecoinGuardianvip
· 8h ago
The 12-city tour is quite intense. Can it really retain people? Or is it just another wave of split-style carnival for the retail investors?
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HappyMinerUnclevip
· 8h ago
Conan's combination of virtual and real elements is indeed interesting, but honestly, it still depends on future retention. Once the hype fades, the true nature will be revealed. The destruction mechanism sounds appealing, but the key is whether users will really buy into it. How long can the SOL ecosystem's funding boom last? I'm still a bit nervous. IP projects ultimately rely on application scenarios. Games are games, ecosystems are ecosystems—don't mix them up. Running around 12 cities offline must cost quite a bit in marketing expenses. In the end, it's still about letting the data speak.
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NewDAOdreamervip
· 8h ago
The combination of virtual and real, to put it nicely, ultimately depends on whether there are genuine application scenarios to support it. Otherwise, once the community enthusiasm burns out, it will cool down.
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AirdropNinjavip
· 8h ago
The combination of virtual and physical gameplay is indeed innovative, but a 12-city offline tour...how much does that cost to organize?
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0xLostKeyvip
· 8h ago
Game destruction + offline events are indeed an interesting combo, but honestly, it still depends on whether they can retain people. What happens after the hype fades?
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MondayYoloFridayCryvip
· 8h ago
I've seen too many tricks that combine virtual and real, but the key still depends on retention.
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