Wow! I've been playing these darn "tap and win" games on Telegram for months, and I have to confess that I've gotten more hooked than I'd like to admit. I'm sharing my unfiltered take on the 7 games that are taking 2024 by storm.
What are these "tap and win" games really?
They are basically systems designed to keep us glued to our mobile devices, tapping like crazy with the promise of free tokens. The reality is that we spend hours tapping away for crumbs, while developers accumulate millions of users for their projects.
1. Notcoin: The pioneer that is no longer what it was
Notcoin managed to get 35 million players since the beginning of the year. At first, it was addictive, but let's be honest: after the launch of its NOT token, the enthusiasm dropped considerably. Yes, it reached a market capitalization of 1.1 billion, but who really got the pie? Not us, those who were toiling for months.
Their collaboration with Lost Dogs seemed to me like a desperate attempt to stay relevant. Do they really think we will go from touching a coin to playing with virtual dogs? Well, it seems they do...
2. Hamster Kombat: The true king of the moment
With 300 million players, Hamster Kombat has overtaken Notcoin. The concept is absurd: hamsters running exchanges while we click like crazy. But it works. The HMSTR token is performing better than many "serious" projects and its team keeps releasing updates.
Sure, they promise a season 2 and more features, but we already know how this goes... when they sell enough tokens, will they still be that committed?
3. Catizen: Virtual cats to attract the unwary
34 million players raising digital cats to earn CATI tokens. The idea of combining blockchain with the massive traffic of Telegram is brilliant, but let's be clear: it's another way to attract users for a token that will likely end up being worth much less after the initial hype.
Their supposed "mini app center" revolution sounds more like marketing jargon than something truly innovative.
4. Moonbix: The parasite of large exchanges
This bot is directly linked to a certain large exchange ( that I cannot name ) and it "rewards" you for making trades. That is, they earn commissions from your trades and throw you some crumbs in the form of tokens. What a deal! For them, of course.
5. X Empire: The ancient Musk Empire seeks relevance
35 million players building "virtual empires". They changed their name from Musk Empire to X Empire ( legal issues, perhaps? ). Their NFT coupon strategy seems like a trick to create artificial scarcity before the launch of their token. One sold for $36... for a digital coupon! Human madness knows no bounds.
6. RabBitcoin: Seriously? More animals?
This is another clone with virtual rabbits competing in battles. 30 million players training pixelated animals to earn the RBTC token. The deadline to complete tasks has already passed, so if you weren't in, you missed out. Classic FOMO tactic.
7. Major: Riddles to Keep Engagement
With another 30 million users, Major is trying to differentiate itself with riddles and puzzles. The "Durov Puzzle" ( using avatars of the founder of Telegram ) is clever but again, we are faced with another strategy to keep users glued to the screen.
There will be no private funding rounds, which sounds good until you realize they are simply using players as free funding instead of investors.
My honest opinion
These games are addictive, yes. Profitable? For very few. While we tap away like crazy, the developers build million-user bases and launch tokens that they largely control.
The promise of easy profits keeps us hooked, but the reality is that the real money is made by those who create these games, not by those who spend hours playing them.
If you want to have some fun, go ahead. But don't expect to get rich by tapping away on Telegram while you're in the bathroom. Crypto is a wild world, and these games are just the tip of the iceberg of an industry that always finds new ways to keep the FOMO alive.
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The 7 Best Crypto Games on Telegram to Earn in 2024: My Personal Experience!
Wow! I've been playing these darn "tap and win" games on Telegram for months, and I have to confess that I've gotten more hooked than I'd like to admit. I'm sharing my unfiltered take on the 7 games that are taking 2024 by storm.
What are these "tap and win" games really?
They are basically systems designed to keep us glued to our mobile devices, tapping like crazy with the promise of free tokens. The reality is that we spend hours tapping away for crumbs, while developers accumulate millions of users for their projects.
1. Notcoin: The pioneer that is no longer what it was
Notcoin managed to get 35 million players since the beginning of the year. At first, it was addictive, but let's be honest: after the launch of its NOT token, the enthusiasm dropped considerably. Yes, it reached a market capitalization of 1.1 billion, but who really got the pie? Not us, those who were toiling for months.
Their collaboration with Lost Dogs seemed to me like a desperate attempt to stay relevant. Do they really think we will go from touching a coin to playing with virtual dogs? Well, it seems they do...
2. Hamster Kombat: The true king of the moment
With 300 million players, Hamster Kombat has overtaken Notcoin. The concept is absurd: hamsters running exchanges while we click like crazy. But it works. The HMSTR token is performing better than many "serious" projects and its team keeps releasing updates.
Sure, they promise a season 2 and more features, but we already know how this goes... when they sell enough tokens, will they still be that committed?
3. Catizen: Virtual cats to attract the unwary
34 million players raising digital cats to earn CATI tokens. The idea of combining blockchain with the massive traffic of Telegram is brilliant, but let's be clear: it's another way to attract users for a token that will likely end up being worth much less after the initial hype.
Their supposed "mini app center" revolution sounds more like marketing jargon than something truly innovative.
4. Moonbix: The parasite of large exchanges
This bot is directly linked to a certain large exchange ( that I cannot name ) and it "rewards" you for making trades. That is, they earn commissions from your trades and throw you some crumbs in the form of tokens. What a deal! For them, of course.
5. X Empire: The ancient Musk Empire seeks relevance
35 million players building "virtual empires". They changed their name from Musk Empire to X Empire ( legal issues, perhaps? ). Their NFT coupon strategy seems like a trick to create artificial scarcity before the launch of their token. One sold for $36... for a digital coupon! Human madness knows no bounds.
6. RabBitcoin: Seriously? More animals?
This is another clone with virtual rabbits competing in battles. 30 million players training pixelated animals to earn the RBTC token. The deadline to complete tasks has already passed, so if you weren't in, you missed out. Classic FOMO tactic.
7. Major: Riddles to Keep Engagement
With another 30 million users, Major is trying to differentiate itself with riddles and puzzles. The "Durov Puzzle" ( using avatars of the founder of Telegram ) is clever but again, we are faced with another strategy to keep users glued to the screen.
There will be no private funding rounds, which sounds good until you realize they are simply using players as free funding instead of investors.
My honest opinion
These games are addictive, yes. Profitable? For very few. While we tap away like crazy, the developers build million-user bases and launch tokens that they largely control.
The promise of easy profits keeps us hooked, but the reality is that the real money is made by those who create these games, not by those who spend hours playing them.
If you want to have some fun, go ahead. But don't expect to get rich by tapping away on Telegram while you're in the bathroom. Crypto is a wild world, and these games are just the tip of the iceberg of an industry that always finds new ways to keep the FOMO alive.