Chain games get boring fast—you watch them for a while and just feel tired of it. You say it’s an economic model, but in the end it’s basically about the balance between token issuance and buying things; yet what happens is that most projects have so much output it’s exploding, and the buyers run away faster than rabbits. When the pool can’t hold, inflation rams prices right through the floor, and once there’s no one left to take the bag, they start doing things like “Genesis” or “burning.” But if you put it plainly, it’s just cutting the weeds in a different posture.



Lately, the whole mess around NFT royalties has been getting argued about again: creators’ income is lower, and liquidity in the secondary market is worse too. In short, it’s all because the cake is divided unevenly, and everyone wants to take a bigger bite. There are plenty of tutorials, but right now I only look at the ones that can truly run out real data, or purely technical breakdowns—everything else is just noise.
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