I’ve been lurking for a while and can’t help but say something. Nowadays, these task platforms are doing all this witch-hunt screening and a scoring system—back when “finding a new continent” meant exploring, it’s turned into daily check-ins and writing homework. High scores get you more airdrops; low scores mean you’ve been wasting your time—like KPIs. The other day I saw data about a chain game economy collapsing: inflation and studios pushed token prices down, and even the project team ended up running away. So what exactly is this scoring system supposed to stop? Anyway, I’m increasingly convinced that a pretty whitepaper is less reliable than on-chain data. After reading too many sentences packed with overpromises, I’d rather look at how the execution layer actually divides up the rewards.

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