Recently, I’ve been looking at a few blockchain game pools, and it feels like they all die from the same old issue: the production is too effortless, and inflation is like a faucet left running. At the beginning, everyone says, “There’s profit.” But once more and more people join, the token gets cheaper and cheaper. In the end, it becomes: the more you mine, the faster you lose—until the pool is left with nothing but the awkwardness of everyone taking over for each other. To put it simply, there’s no real consumption use case, and the recycling mechanism is too soft; once the hype fades, everything collapses.



Now, whenever I see phrases like “daily output” or “accelerated mining,” I take a couple of seconds to calm down. I’d rather earn less than be the last person still clicking through tasks. Also, I’ve been thinking about the recent controversy over NFT royalties: creators want to earn more, while the secondary market complains that it affects liquidity. It’s actually pretty similar to blockchain games—everyone wants to grab from the same pool, and no one wants to be the one who pays for the long term. Anyway, I’ll just add a little to my position first; getting too excited can easily lead to losing your head.
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