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Launch
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Lately, I've been debating about airdrop interactions again, honestly just worried about being front-run or missing out. My approach is pretty simple: treat it like a "membership card." If the project doesn't even have many active users or looks like a studio pipeline on-chain, I’d rather not participate. With the inflation + studio + coin price spiral in blockchain games, all the excitement is fake, and the final bill is real.
If I had invested less in new projects that "seem guaranteed to have an airdrop" back then, I might have saved not only on gas fees but also on my mindset... Anyway, I’ve set a limit for myself now: only interact with one or two projects each week that I truly understand and am willing to use long-term. After using them, I just leave them there, without constantly refreshing the task list. I might do research but not place an order; that sounds timid, but it’s actually quite money-saving.