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Startup Moth has introduced the first game for quantum computers - ForkLog: cryptocurrencies, AI, singularity, the future
London-based startup Moth launched Quantum Backrooms — the first consumer game running on real quantum hardware. This was reported by Quantum Computing Report.
The application is inspired by popular creepypasta and features a procedurally generated maze of office and utility rooms. Unlike traditional games where randomness is created by quasi-random algorithms, levels here are formed using quantum processors.
Developers linked the game mechanics to the architecture of QPU systems:
The project uses operational setups from IBM and IQM. Moth emphasized that the game remains platform-independent and can run on various quantum backends.
Currently, Quantum Backrooms is available to a limited number of users in alpha testing. A public release is scheduled for the end of 2026.
Quantum Analog of Early AI Applications
The company compared the launch of Quantum Backrooms to early consumer experiments in generative AI like DALL-E and Magenta. The goal of the project is to demonstrate quantum computing not as a laboratory technology but as a tool for the mass audience.
In addition to the game itself, Moth is developing a low-code/no-code platform for creating quantum applications without deep theoretical knowledge and technical skills. The company aims to build an ecosystem of consumer products around quantum computing before the industry reaches full hardware fault tolerance.
Recall that in May, experts questioned D-Wave’s claim of achieving quantum supremacy.