Collision detection systems are now becoming practical! The challenge is handling the noise that comes with AI-generated mesh data during the conversion process.



I built a lightweight editor that combines downsampling, opacity filtering, and marching cubes algorithm to clean up the mesh quality. The optimization pipeline works surprisingly well for processing complex geometric data!

The approach tackles the core issue: automating splat-to-mesh conversion while maintaining usable geometry. It's still early, but the results are solid for iterative refinement workflows.
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