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Interpretation of the blockchain game Mirandus: excellent content quality and rich gameplay design
Why am I optimistic about the development of the gaming sector in this cycle?
Unlike the last round of Play2Earn, this round of games is of better quality, such as Parallel, Bigtime, Nyan, Pixels Online, etc. The change of high-quality games to users is also obvious, completing the transition from "pure Ponzi gameplay where you can make money by buying some NFT assets and staking them a few times" to "requiring users to personally participate in the game and spend time playing the game and earn corresponding income." The new model will bring us new opportunities. Games with the old model may be able to resist, but the real wealth opportunities will definitely be born in games that adopt the new model (high-quality games that require PoW).
Smarter old projects will choose to upgrade their original games or launch new games to cater to the new narrative, such as Ronin (Axie Infinity). Projects that don’t know how to change are often still playing the old tricks, overdrawing their influence in the industry (I won’t name them here). I firmly believe that game projects that choose to go the route of high-quality games will definitely stand out in this round.
For example, @GoGalaGames. Of course, the games launched by Gala Games in the past were quite playable. It used to be a node mining model. In order to cope with the new cycle and new narrative, Gala launched Gala Chain, and based on it, built a decentralized pan-entertainment ecosystem such as music and movies. In the future, Gala Chain will also engage in storage, DePin, etc. At the same time, @MirandusGame, a game that Gala Games had been preparing for a few years, also started NFT sales and a large number of game tests - the transition from small-scale games to large-scale MMORPGs should not be far from the official game release.
Let’s briefly talk about the game Mirandus.
1/ Overview
From the overall logic of the game, the game is driven by interests. It is similar to the previous Gala Games selling nodes for mining, but the difference is that players need to spend corresponding playing time to earn the corresponding tokens, which is similar to Bigtime and is a real "Play2Earn".
The vitality of the game will also be stronger than the old paradigm of GameFi - real players will form a community, giving the game a longer life cycle.
2/ NFT: In-game assets
1、Exemplars
There are five types of Exemplars: ELF, HALFING, ORC, DWARF, and HUMAN. Currently, ELF and HALFING NFTs are sold out, and HUMAN NFTs are about to be sold out. Different branches of different races have different abilities, such as Allsight ELF has a ranged weapon bonus. In short, race determines your role in the game society-because its certain characteristics can make you better get started with related game content.
2、Deeds
The game provides different Deeds (such as castles, towns, villages, outposts, etc.), and players can obtain ownership of in-game assets (land) through different Deeds.
3、Buldings
After determining the ownership of the land through Deeds, players need to use Buildings NFT to build on the land.
4、Ships
In short, Ships are the exploration tools in the game. Players need Ships to explore and load cargo.
5、Docks
Docks are used to dock Ships.
6、Items
There are many types of items, all of which are functional/buff-type game props. The one currently on sale is Lantern of The Sun, which has the function of lighting and helps players explore the dark wilderness.
Mirandus puts almost all game props on the chain - this is a good thing and a bad thing. The good thing is that the game demonstrates the player's ownership of game assets in the form of NFT, and the bad thing is that this will increase players' unnecessary transaction costs. If Mirandus can solve this problem well after the game is released in the future, please ignore my concerns.
3/ Differences from Bigtime
Currently, blockchain games need to rely on cash flow to maintain project operations and game content (unlike buyout games). Bigtime uses time payment to earn cash flow income, but Bigtime itself does not have corresponding empowerment (in fact, Bgtime can empower tokens through repurchases and other forms, which has nothing to do with the game itself. As long as it is empowerment, this is also the main point it is criticized for).
Mirandus earns cash flow by selling game props, and the game token $MTRM is consumed as well as produced. The team can control the inflation rate of the overall game assets by the speed of launching new game content (sales of new game assets). As long as it is well operated and does not overfish, the upper limit may be higher than Bigtime.
However, since the upper limit of Exemplars is fixed (50,000), the game's development ceiling is also limited to a certain extent. Let's see how the official will solve this problem later.
Simply put, if Mirandus's operational ideas (game asset issuance, community operations, maintaining player stickiness, etc.) are correct and the execution is in place, under the background of Gala Games, this game has the opportunity to go even higher.