🤔 Why do most “metaverse” experiences feel empty after 5 users join?



Because the browser can't handle real crowds... until now.

Web Worlds by @MSquared_io just rolled out crowd support:
✅ Hundreds of live users
✅ Real-time rendering
✅ All in-browser, no install

And they’re doing it without sacrificing visuals.
Instead of generic blobs, distant players become animated imposters that retain identity (outfit colors, posture, motion). It’s like LOD meets MMO avatars — smooth, smart, and performance-friendly.

🧠 Tech behind the scenes:
• DeltaNet: Sends only changes, not full state → low-latency
• Smart prioritization: Nearby = full avatar, Far = lightweight version
• Procedural sky + optimized post-processing = stable FPS

This isn’t just “another 3D web toy” — it’s a legit leap in scalable, social onchain UX.

🔥 Imagine a browser game, built on-chain (👀 @Somnia_Network ), with 500 players in one world. Now possible.

Web3 needs this level of polish to reach real adoption.

Thoughts? Would you build with this?
Try the demo. It’s open source. No excuses.

#Metaverse # OnchainGaming #Somnia # SomniaVietNam
WHY5.45%
NOT5.21%
FPS-20.39%
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