Last night, I went through the pool data of another chain game again, and the more I looked, the more familiar it felt: the output runs like tap water, flowing nonstop. When players come in, the first thing they do isn’t to play—it’s to figure out when to sell. The moment inflation kicks in, the price of the reward coin softens, and the pool’s real “buy orders” just can’t hold up. In the end, it turns into old players relying on new players for funding; once the pace of new additions slows down, all at once—boom—it collapses. To put it plainly, it’s not that everyone has become bad; it’s that the mechanism pushes you to become short-term oriented.



I also thought about the recent fuss over NFT royalties: creators want ongoing income, but traders feel the costs are too high and liquidity is too poor. Chain games are the same—want to send users more incentives to keep them around, but are afraid that if they give out too much, they’ll smash through the market… Anyway, it all comes back to one question: without real demand propping it up, no matter how pretty the economic model looks, it can’t stand up to human nature. That’s all for now—I don’t feel like adding more drama to myself today.
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