Recently, I’ve been looking at the economic model behind blockchain games—it really feels like running a buffet and also turning on a water faucet at the same time: one side is churning out assets like crazy, while the other side is cranking up inflation like crazy. The little bit of real gold and silver in the pool simply can’t hold up. In the early stages, everyone is still working out “break-even,” but later it turns into a race to see who can run fastest; the only thing left is to keep collecting rewards that get cheaper and cheaper. And now it’s every day—staking unlocks, token unlock calendars. To put it plainly, it’s sell-pressure anxiety wrapped in a different shell. Over here in blockchain games, it’s even more direct: there’s no demand to absorb the output, so it’s basically like you’re laying the floor lower and lower yourself. As for me, I’ll keep DCA’ing into mainstream assets, take notes, and treat the game as entertainment—just don’t get carried away.

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