Recently, while researching the blockchain gaming ecosystem, I found that many people still have some misconceptions about GameFi. In fact, blockchain gaming is the concept of gamified finance. It seems simple, but the underlying logic is very different from traditional games.



I think the most core difference is the revenue model of blockchain games. In traditional games, no matter how you play, the equipment and items in your account are assets of the game company; you are just a consumer. But blockchain games are different. The tokens, NFTs, and items you earn in the game truly belong to you and can be sold or exchanged on trading markets at any time. This is the real meaning of earning while playing.

Currently, users in the blockchain gaming community roughly fall into two categories. One is product-oriented users—they simply enjoy playing games and value the gaming experience and features. The other is investment-oriented users—these people mainly pursue profits and are more concerned with the project's economic value and growth potential. Web3 players are generally all investment-oriented users. Many of them are busy and don't want to spend too much energy on the game itself, which presents a challenge for project developers.

This is also why designing the economic model of blockchain games is so critical. If the P2E (Play-to-Earn) rewards are set too high, the project will quickly collapse due to inflation, which is not beneficial for either the project team or investors. Therefore, currently, the blockchain games that can survive are those that have found a balance between earnings and sustainability. This sector is still evolving and worth continued observation.
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