Openclaw's popularity overseas continues to maintain strong momentum, while the Baidu Index domestically shows a slight decline. My personal experience is that it was truly shocking at first, but subsequently it becomes an open-world game. You need to find the NPCs that distribute missions yourself, and you have to run the routes to complete the tasks on your own. Those not accustomed to open-world games—those used to guided content or formulaic problem-solving—will likely lose interest rapidly. Especially those without actual business needs and problems will encounter a particularly obvious abandonment point where token consumption exceeds actual earnings.

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