Futures
Access hundreds of perpetual contracts
TradFi
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Introduction to Futures Trading
Learn the basics of futures trading
Futures Events
Join events to earn rewards
Demo Trading
Use virtual funds to practice risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Launchpad
Be early to the next big token project
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
Recently, something interesting has happened in the gaming guild circle. Top players are no longer solely relying on scholarships for income; they are starting to diversify their operations. Yield Guild Games is investing real money to develop a professional player training system; Avocado Guild has even developed its own game publishing platform; Merit Circle is pouring funds into game development studios.
The logic behind this is quite clear—the profit model is shifting. It used to be a false prosperity built on token inflation, but now it’s turning towards solid service fee revenues. The data speaks for itself: average profit margins have jumped from 15% directly to 35%, more than doubling. The number of managed players has surpassed 500,000, with $80 million invested annually just in training.
What does this mean? Guilds are no longer just cash machines for capital providers; they have truly become key nodes in the gaming industry chain—capable of aggregating and cultivating player communities, as well as providing capital and distribution channels. The entire ecosystem is transitioning from virtual to real.
The shift from virtual to real has long been overdue, but I don't know how long it can be sustained.
500,000 players? How did this data come about? Has it been audited or is it just self-reported again?
Spending 80 million on training is actually about building barriers—smart gameplay.
When guilds became ATMs, I really thought this track was going to die.
By the way, how are the games developed by these studios? That's the real key.
Just looking at profit doubling, you need to see if there have been layoffs or cost reductions behind the scenes.
Becoming a node in the industry chain is a good thing, but it also makes it easier to be cut.
This profit model has been tried before; the key is having truly playable games.