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The world's first VWA game COC launches full on-chain game data, ushering in a new era of P2E for GameFi.
On December 3, according to official news, the world’s first VWA game, “Call of Odin’s Chosen” (COC), announced a major update to its official website, officially launching the VWA (Virtual World Asset) on-chain data query function. According to founder Bonson, all players’ mining data has now been fully recorded on-chain. Players can check their personal mining records in real time via the official website, with every output traceable and verifiable, truly achieving “on-chain verifiability and data transparency.” Bonson stated that this is a key step in building a complete VWA ecosystem for COC. This data being put on-chain marks COC’s official entry into the stage of realizing a fully-fledged VWA game, setting a new standard of transparency for the entire GameFi industry. As of now, COC has over 1.5 million registered users and has mined 16.2 billion $COC. In the first month, 88.2 billion tokens will be released (accounting for 42% of the total supply), with only 24 days left until the first halving. According to the halving mechanism, output will soon be cut in half, and the current period is still a “golden window,” offering clear advantages for early participants.