Meta's metaverse platform Horizon Worlds will shut down its VR version on June 15, after which players will only be able to play using smartphones and tablets.

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IT Home March 18 news: Meta has confirmed that its metaverse platform (game) Horizon Worlds will officially and gradually end support for the VR side. The VR version of this title will be canceled on June 15, and it will be removed from the Quest Store.

IT Home notes that last month, Meta announced that it would separate Horizon Worlds from the Quest VR ecosystem, adjusting the title into a mobile game so that, while controlling costs, it can preserve the platform’s most active players to the greatest extent possible.

According to the official timeline currently published, starting March 31, the Quest Store will no longer display Horizon Worlds worlds and event content created by individual users. Users will also be unable to access multiple official and popular scenes, including “Horizon Central,” “Events Arena,” “Kaiju,” and “Bobber Bay,” via headsets. By June 15, the Horizon Worlds app will be completely removed from Quest devices. At that point, users will be able to play the title only using the Meta Horizon app on iOS / Android platforms in 2D mode.

Meanwhile, the Hyperscape Capture test feature that was recently launched on Horizon Worlds will also be removed. This feature originally allowed Quest users to perform high-precision 3D scanning of the real world and share and collaborate with multiple people in virtual space. Meta says that in the future users will still be able to capture and view Hyperscape, but social features such as “sharing, inviting, and experiencing together with multiple people” will no longer be supported.

It’s worth noting that Horizon Worlds was originally actually a Quest-exclusive VR game, somewhat similar to a combination of “VRChat” and “Roblox,” allowing players to create their own characters and socialize in various popular scenes (maps).

Although Meta’s “2026 VR Strategy” released at the beginning of the year hinted that Quest’s core users might still be able to access its Horizon Worlds metaverse content in some form, the company’s latest statement now indicates that “fully abandoning the VR version” was already in the company’s plans. It also reflects that Meta is directing more funding and effort toward areas with greater growth potential, such as artificial intelligence and AR smart glasses, while gradually reducing investment in VR.

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