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Do you remember how those old Web3 games used to work? It was all about idling. You’d just open the game, let it run in the background, and as long as you were “online,” you’d get your rewards—basically, “online time for tokens.” It wasn’t much different from staring at a screensaver.
But YGG Guild recently shook things up. On November 25, they launched a brand-new quest system that completely overturned the old idle-earning logic. The new rule is simple: idle time doesn’t count anymore—it’s all about your skills. Their new “Superquests” require players to complete challenging tasks, and the rewards for newbies and veterans are worlds apart.
At first glance, this change might not seem like a big deal, but if you think about it—it could be the first real step for the play-to-earn model toward emphasizing skill. In the future, if you want to make money from games, you might actually have to master some real skills first.
This move by YGG is definitely a real cut; those idle players must be panicking.
Wait, if the difficulty increases and the rewards shrink, won't this turn into another pay-to-win competition...
Honestly, the play-to-earn path involving technical competition should have been taken by someone long ago.
Beginner players are crying and uninstalling; it seems the spring for skilled players has arrived.
Noob players are trembling...
YGG has directly shattered everyone's dreams this time
But to be honest, this is more like it. P2E has been around for so long, relying solely on AFK farming, it was about time for a change
This round of changes from YGG is actually pretty tough—it directly cuts off the income stream for those who just sit back and farm. Now it's all about real skills and competition.
But honestly, this is how it should be. P2E should have evolved a long time ago; otherwise, what else can you expect?
Can the Superquests model survive? Feels like it’s going to push a lot of grinding masters out of the game.
Finally, someone has the guts to shake up this sector. I think YGG is making a smart move.
Noobs are going to cry—now you really have to spend money or hone your skills.
This is the real evolution of P2E, but it also means making money will get harder.
This round of changes from YGG is pretty drastic, but to be honest, it's long overdue.
Noobs are going to cry, haha.
Now pay-to-earn has really become play-to-earn, no joke.
This shift from idle to skill-based gameplay is basically just filtering players, making it even tougher for retail users.
YGG’s move is ruthless, but I wonder if newbies still have the motivation to keep playing.
Now those aunties who didn’t want to use their brains are going to be out of a job.
With the difficulty ceiling raised, the gameplay is indeed more interesting, but can the tokenomics hold up?
At least now the returns and risks are somewhat positively correlated, though in the end, retail players still can’t escape being harvested by the whales.