Recently, I saw someone dig up the backend data of Hyper, and to be honest, I was quite surprised.



The daily active users are only between 3,000 to 4,000, which is indeed not high in the current blockchain gaming sector. More critically, the user distribution—75% are from the United States, and domestic users account for less than 1%.

The significant regional differences may be related to product positioning, promotional strategies, and regulatory environments. However, data shows that there is indeed a lot of room for this project to penetrate the Asian market. The market is quite realistic; where the users are, the opportunities are.
HYPER-0,05%
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BearEatsAll
· 2025-12-04 09:33
Over 3,000 daily active users? And they dare call this a blockchain game? What a joke. They're just exploiting overseas users while no one in the mainland plays it.
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DYORMaster
· 2025-12-01 23:22
3000-4000 daily active users? This is already bleak in the blockchain gaming space, and the 75% distribution in the U.S. is indeed outrageous.
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MetaReckt
· 2025-12-01 16:48
More than 3000 daily active users? Is this even called a blockchain game? Laughing to death, it's indeed ridiculous that it's less than 1% in the domestic market.
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GateUser-9f682d4c
· 2025-12-01 13:25
Wow, over 3000 daily active users, and they dare to call this a blockchain game? In the U.S., 75% and domestically less than 1%, this distribution is ridiculous.
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BearMarketSunriser
· 2025-12-01 13:25
Only 4k daily active users? How can they even consider financing, that's really bold.
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OnchainDetective
· 2025-12-01 13:24
3000-4000 daily active users, 75% in the US... This data is indeed awkward as it comes out, domestically it can't even break 1%.
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WalletWhisperer
· 2025-12-01 13:13
More than 3000 daily active users? This is called a blockchain game? Laughing to death, American players dominate, and the Asian market has been abandoned like this.
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LonelyAnchorman
· 2025-12-01 13:02
Only 3000 daily active users? How cold must it be? Speaking of which, it's indeed ridiculous that it's less than 1% domestically.
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LiquidationHunter
· 2025-12-01 12:57
3000-4000 daily active users? This still dares to raise funds, and the fact that the US accounts for 75% indicates that the product itself lacks competitiveness.
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