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That whole “play while producing” setup for blockchain games makes me frown the moment I see it now… To put it plainly, whether the pool can survive comes down to just two words: inflation. They issue tokens like crazy every day as if they’re wages, and there aren’t any real consumption scenarios tied to the output. In the end, the new money just comes in to absorb the sell pressure from old holders; if it can’t keep up, everything collapses. Project teams also love to push an “accelerated” round of events—lots of buzz in the short term, but emptier and more hollow in the long run—which is exactly the same rhythm as when I got rug-pulled before.
Recently, that major public chain is supposed to upgrade/maintain, and people in the group have been guessing whether the ecosystem will migrate. I don’t think whether it migrates or not really matters. If the economic model doesn’t change, swapping to any chain is still the same trap: the more you mine, the more tokens you generate; the more the pool gets extracted, the drier it becomes—until the only thing left is “ROI-recovery anxiety.”
I still believe there will be chain games that can actually run and make it work, but at least first explain in human language “where the output comes from and where the consumption goes.” Otherwise, I’d rather just watch than get involved.